Low poly, normal mapped, golem character model. Mostly quads.
Low poly count allows this model to be used in any production environment. Can be rigged and animated.
Originally created with zBrush + LightWave
Geometry:
80 triangles 3211 quads
Texture details (4x .jpg):
rgb.jpg 4096x4096 spec.jpg 4096x4096 normal.jpg 2048x2048 eyes_rgb.jpg 1024x1024