!!! This asset is ONLY for Unreal engine and contains only files for UE. !!!
Spaghetti Man is first Asset of Food Series. Character itself made of Spaghetti and Ketchup. One of spaghetti meshes contains a hole on chest for putting objects to there. Asset pack also contains a meatball for putting to characters chest. Characters materials allows you distort with movement or thickness and also scale part of mesh with custom pivot. Asset comes with Blueprints for TPS and for Dynamic pivot.
Also character comes with some morph targets for dead state or ground pile state that can be used for laying on ground like real spaghetti on dish or can be used as mimic. (there is also static mesh prop variants for this deat states)
Asset Features:
Character is suitable and can be used in scenarios like a:
Technical info:Rigged: YesRigged to Epic skeleton: YesAdditional bones: NoAnimated: NoNumber of Animations: 0 (UE default anims for mannequin are retargetted.)Number of characters: 6 (spaghetti, spaghetti with hole on chest and 4 different kethcup)Vertex counts of character: 80.679 vertices for spaghetti and from 2.090 to 8.277 vertices for ketchups.Vertex counts for Props: 1066 vertices for Fork, 486 vertices for meatball and spaghetti piles are vary from 83.149 vertices to 99.017verticesNumber of Morph targets: 6 for spaghettis and 1 on each ketchupsNumber of Materials and Material Instances: 4 Materials + 7 Instances (also pack contains 5 bonus mats)Number of Textures: 10Texture Resolutions: 1024x1024 for 1 ketchup texture and 2048x2048 for other texturesTested on: Windows 11 with UE4.26 and 5,3
Important to know: