Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included. Animated DAE (Collada) included. OBJ files included.
Unity Asset included. Unreal Asset included.
Unreal Technical Details:
Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Number of characters: 1 Vertex counts of characters: 9,115 Number of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals. Texture Resolutions: 2048x2048, 1024x1024 Number of Materials and Material Instances: 3 Materials Number of Animations: 47 animations. Animation types: on place animations Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included
Skeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. With armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes
Rig has 44 bones.
Textures: diffuse, specular and normals maps. Textures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff.
Animation list:
0) T_Pose: 0 fr., 1) Skeleton_Idle: 1 – 100 fr.,
2) Skeleton_Use_object: 101 – 141 fr., 3) Skeleton_anger: 142 – 192 fr., 4) Skeleton_Drinking: 193 – 293 fr.,
5) Skeleton_Hit_from_back: 296 – 331 fr., 6) Skeleton_Hit_from_front: 332 – 367 fr.,
7) Skeleton_Looking_around: 370 – 546 fr.,
8) Skeleton_pointing_A: 547 – 607 fr., 9) Skeleton_salute: 608 – 668 fr., 10) Skeleton_Talking: 669 – 714 fr., 11) Skeleton_thinking: 715 – 790 fr.,
12) Skeleton_Tracking: 791 – 966 fr.,
13) Skeleton_sit_down: 967 – 993 fr., 14) Skeleton_sitting: 994 – 1094 fr., 15) Skeleton_came_up: 1095 – 1121 fr.,
16) Skeleton_Going_asleep: 1122 – 1192 fr., 17) Skeleton_sleeping: 1193 – 1268 fr., 18) Skeleton_waking_up: 1269 – 1334 fr.,
19) Skeleton_walking_back: 1337 – 1372 fr., 20) Skeleton_Climbing_ladder: 1375 – 1405 fr., 21) Skeleton_Crouching: 1408 – 1508 fr.,
22) Skeleton_falling_down: 1511 – 1551 fr.,
23) Skeleton_Moving_left: 1554 – 1574 fr., 24) Skeleton_Moving_right: 1575 – 1595 fr.,
25) Skeleton_Sneaking: 1598 – 1648 fr.,
26) Skeleton_Run: 1651 – 1673 fr., 27) Skeleton_Jump_runing: 1676 – 1716 fr.,
28) Skeleton_Dying_A: 1719 – 1784 fr.,
29) Skeleton_walk: 1787 – 1822 fr.,
30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,
31) M_skeleton_dodge_to_left: 1901 – 1936 fr., 32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,
33) M_skeleton_staf_block: 1973 – 2008 fr.,
34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,
35) M_skeleton_staff_Hit: 2045 – 2080 fr., 36) M_skeleton_straight_down_hit: 2081 – 2116 fr., 37) M_skeleton_swing_right: 2117 – 2152 fr.,
38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,
39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,
40) M_skeleton_magic_light_spell: 2267 – 2317 fr., 41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,
42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,
43) M_skeleton_buff_spell_A: 2432 – 2482 fr., 44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,
45) M_skeleton_fire_ball_spell: 2574 – 2649 fr., 46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,
47) M_skeleton_making_potion: 2728 – 2758 fr.,