Low polygonal game ready animated model of Skeleton Sorcerer in 3D Max file version 2009.
Unreal Asset Included. Unity Asset included.
.FBX, DAE (Collada) and OBJ are included.I exported animated version into .FBX and DAE (Collada) file formats.Not skinned version I exported to .OBJ format.
Skeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. With armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes
Rig has 44 bones.
Textures: diffuse, specular and normals maps. Textures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff.Character has 47 animations. BIP (Character Studio) files are included.
Unreal Pack Included.
Unreal Technical Detales:
Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: YesAnimated: YesNumber of characters: 1Vertex counts of characters: 9,115Number of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.Texture Resolutions: 2048x2048, 512x512Number of Materials and Material Instances: 3 MaterialsNumber of Animations: 47 animations.Animation types: on place animationsIntended Platform: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: YesImportant\Additional Notes: PBR materials setup, Physics Asset setup included
Animation list:
0) T_Pose: 0 fr.,1) Skeleton_Idle: 1 – 100 fr.,
2) Skeleton_Use_object: 101 – 141 fr.,3) Skeleton_anger: 142 – 192 fr.,4) Skeleton_Drinking: 193 – 293 fr.,
5) Skeleton_Hit_from_back: 296 – 331 fr.,6) Skeleton_Hit_from_front: 332 – 367 fr.,
7) Skeleton_Looking_around: 370 – 546 fr.,
8) Skeleton_pointing_A: 547 – 607 fr.,9) Skeleton_salute: 608 – 668 fr.,10) Skeleton_Talking: 669 – 714 fr.,11) Skeleton_thinking: 715 – 790 fr.,
12) Skeleton_Tracking: 791 – 966 fr.,
13) Skeleton_sit_down: 967 – 993 fr.,14) Skeleton_sitting: 994 – 1094 fr.,15) Skeleton_came_up: 1095 – 1121 fr.,
16) Skeleton_Going_asleep: 1122 – 1192 fr.,17) Skeleton_sleeping: 1193 – 1268 fr.,18) Skeleton_waking_up: 1269 – 1334 fr.,
19) Skeleton_walking_back: 1337 – 1372 fr.,20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,21) Skeleton_Crouching: 1408 – 1508 fr.,
22) Skeleton_falling_down: 1511 – 1551 fr.,
23) Skeleton_Moving_left: 1554 – 1574 fr.,24) Skeleton_Moving_right: 1575 – 1595 fr.,
25) Skeleton_Sneaking: 1598 – 1648 fr.,
26) Skeleton_Run: 1651 – 1673 fr.,27) Skeleton_Jump_runing: 1676 – 1716 fr.,
28) Skeleton_Dying_A: 1719 – 1784 fr.,
29) Skeleton_walk: 1787 – 1822 fr.,
30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,
31) M_skeleton_dodge_to_left: 1901 – 1936 fr.,32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,
33) M_skeleton_staf_block: 1973 – 2008 fr.,
34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,
35) M_skeleton_staff_Hit: 2045 – 2080 fr.,36) M_skeleton_straight_down_hit: 2081 – 2116 fr.,37) M_skeleton_swing_right: 2117 – 2152 fr.,
38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,
39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,
40) M_skeleton_magic_light_spell: 2267 – 2317 fr.,41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,
42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,
43) M_skeleton_buff_spell_A: 2432 – 2482 fr.,44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,
45) M_skeleton_fire_ball_spell: 2574 – 2649 fr.,46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,
47) M_skeleton_making_potion: 2728 – 2758 fr.,