Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.
Pack includes 3D MAX and FBX files with LOD (low polygonal version).
BIP - Character Studio Animation clips included.
Unity Asset Included.
Armor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.
Model has - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes
Rig has 39 bones.
Textures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.
Character has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of Skeleton Hero characters
There are standard on place animations and several animations which includes root motion . Such animations have RM letters in their names.
Animation list:
general animations:
- SH_anger: 0 - 50.,
- SH_arm_kick_right: 51 - 76.,
- SH_Drinking: 77 - 177.,
- SH_Eating: 178 - 298.,
- SH_Ecstatic: 299 - 374.,
- SH_Hurray: 375 - 420.,
- SH_Idle: 421 - 521.,
- SH_Jump_standing: 522 - 597.,
- SH_Looking_around: 598 - 774.,
- SH_Pick_object: 775 - 815.,
- SH_pointing_A: 816 - 876.,
- SH_salute: 877 - 937.,
- SH_Say_No: 938 - 988.,
- SH_Talking: 989 - 1034.,
- SH_Talking_B: 1035 - 1185.,
- SH_thinking: 1186 - 1261.,
- SH_Throwing: 1262 - 1367.,
- SH_Tracking: 1368 - 1543.,
- SH_waving: 1544 - 1589.,
- SH_Climbing_ladder_down: 1594 - 1634.,
- SH_Climbing_ladder_up: 1639 - 1679.,
- SH_Digging_A: 1684 - 1719.,
- SH_Digging_B: 1724 - 1769.,
- SH_falling_down: 1774 - 1814.,
- SH_Jump_runing: 1819 - 1859.,
- SH_Run: 1864 - 1886.,
- SH_strafe_run_left: 1891 - 1917.,
- SH_strafe_run_right: 1922 - 1948.,
- SH_Strife_leftt: 1953 - 1988.,
- SH_Strife_right: 1993 - 2028.,
- SH_Swimming: 2033 - 2063.,
- SH_walking_back: 2068 - 2103.,
- SH_RM_Climbing_ladder_down: 2108 - 2148.,
- SH_RM_Climbing_ladder_up: 2153 - 2193.,
- SH_RM_falling_down: 2198 - 2238.,
- SH_RM_Jump_runing: 2243 - 2283.,
- SH_RM_Jump_standing: 2288 - 2363.,
- SH_RM_Run: 2368 - 2390.,
- SH_RM_strafe_run_left: 2395 - 2421.,
- SH_RM_strafe_run_right: 2426 - 2452.,
- SH_RM_Strife_leftt: 2457 - 2492.,
- SH_RM_Strife_right: 2497 - 2532.,
- SH_RM_Swimming: 2537 - 2567.,
- SH_RM_Walking_back: 2572 - 2607.,
2 handed weapon animations:
- SH_2H_PutWeapon_Back: 2612 - 2652.,
- SH_2H_TookWeaponOut: 2653 - 2693.,
- SH_2H_combat_mode: 2694 - 2744.,
- SH_2H_Dodge_Jump_Backward: 2745 - 2770.,
- SH_2H_Dodge_Jump_Left: 2771 - 2796.,
- SH_2H_Dodge_Jump_Right: 2797 - 2822.,
- SH_2H_duck_below_high_swing: 2824 - 2859.,
- SH_2H_Heavy Smash: 2860 - 2901.,
- SH_2H_Hit_from_back: 2902 - 2937.,
- SH_2H_Hit_from_front: 2938 - 2973.,
- SH_2H_Jump 360 smash: 2974 - 3084.,
- SH_2H_parry_high_front: 3085 - 3120.,
- SH_2H_parry_high_right: 3121 - 3156.,
- SH_2H_parry_low_front: 3157 - 3192.,
- SH_2H_parry_low_left: 3193 - 3228.,
- SH_2H_Power_Down_Blow: 3229 - 3264.,
- SH_2H_Power_Trust: 3265 - 3300.,
- SH_2H_swing_high_straight_down: 3301 - 3336.,
- SH_2H_swing_mid_left: 3337 - 3372.,
- SH_2H_swing_mid_right: 3373 - 3408.,
- SH_2H_thrust_mid: 3409 - 3444.,
- SH_2H_moveTOblock: 3445 - 3451.,
- SH_2H_block: 3452 - 3482.,
- SH_2H_moveFROMblock: 3483 - 3489.,
- SH_2H_Knocked_backward: 3490 - 3530.,
- SH_2H_Down_back: 3531 - 3571.,
- SH_2H_Recover_from_knocked_backward: 3572 - 3612.,
- SH_2H_Knocked_forward: 3613 - 3641.,
- SH_2H_Down_forward: 3642 - 3682.,
- SH_2H_Recover_from_knocked_forward: 3683 - 3715.,
- SH_2H_Casual_walk: 3720 - 3756.,
- SH_2H_Cautious_walk: 3761 - 3801.,
- SH_2H_combat_run: 3806 - 3828.,
- SH_2H_Die_fall_backward: 3833 - 3966.,
- SH_2H_Die_fall_forward: 3971 - 4111.,
- SH_2H_Die_knocked_backward: 4116 - 4133.,
- SH_2H_Die_knocked_forward: 4138 - 4155.,
- SH_RM_2H_Casual_walk: 4160 - 4196.,
- SH_RM_2H_Cautious_walk: 4201 - 4241.,
- SH_RM_2H_combat_run: 4246 - 4268.,
- SH_RM_2H_Die_knocked_backward: 4273 - 4290.,
- SH_RM_2H_Die_knocked_forward: 4295 - 4312.,
- SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342.,
- SH_RM_2H_Dodge_Jump_Left: 4347 - 4372.,
- SH_RM_2H_Dodge_Jump_Right: 4377 - 4402.,
- SH_2H_IDLE: 4407 - 4507.,
1 handed weapon animations:
- SH_1H_PutWeapon_Back: 4512 - 4552.,
- SH_1H_TookWeaponOut: 4553 - 4593.,
- SH_1H_360_Jump_swing: 4594 - 4639.,
- SH_1H_360_Right_Jump_Smash: 4640 - 4710.,
- SH_1H_banging_shield: 4711 - 4731.,
- SH_1H_COMBAT_mode: 4732 - 4782.,
- SH_1H_Dodge_Jump_Backward: 4783 - 4808.,
- SH_1H_Dodge_Jump_Left: 4809 - 4834.,
- SH_1H_Dodge_Jump_Right: 4835 - 4860.,
- SH_1H_duck_below_high_swing: 4861 - 4896.,
- SH_1H_Heavy Smash: 4897 - 4937.,
- SH_1H_Hit_from_back: 4938 - 4973.,
- SH_1H_Hit_from_front: 4974 - 5009.,
- SH_1H_shield_block_high_left: 5010 - 5045.,
- SH_1H_shield_block_high_right: 5046 - 5081.,
- SH_1H_sword_parry_from_stright_down: 5083 - 5118.,
- SH_1H_sword_parry_high_left: 5119 - 5154.,
- SH_1H_sword_parry_high_right: 5155 - 5190.,
- SH_1H_sword_parry_low_front: 5191 - 5226.,
- SH_1H_sword_shield_blow: 5227 - 5262.,
- SH_1H_sword_swing_high_left: 5263 - 5298.,
- SH_1H_sword_swing_high_right: 5299 - 5334.,
- SH_1H_sword_swing_high_straight_down: 5335 - 5370.,
- SH_1H_sword_thrust_mid: 5371 - 5406.,
- SH_1H_moveTOblock: 5407 - 5413.,
- SH_1H_shield_block_keeping: 5414 - 5444.,
- SH_1H_moveFROMblock: 5445 - 5451.,
- SH_1H_Knocked_backward: 5452 - 5493.,
- SH_1H_Down_back: 5494 - 5534.,
- SH_1H_Recover_from_knocked_backward: 5535 - 5575.,
- SH_1H_Knocked_forward: 5576 - 5604.,
- SH_1H_Down_forward: 5605 - 5645.,
- SH_1H_Recover_from_knocked_forward: 5646 - 5678.,
- SH_1H_Casual_walk: 5683 - 5719.,
- SH_1H_Cautious_walk: 5724 - 5764.,
- SH_1H_combat_run: 5769 - 5791.,
- SH_1H_Die_fall_backward: 5796 - 5929.,
- SH_1H_Die_fall_forward: 5934 - 6074.,
- SH_1H_Die_knocked_backward: 6079 - 6096.,
- SH_1H_Die_knocked_forward: 6101 - 6118.,
- SH_RM_1H_Casual_walk: 6123 - 6159.,
- SH_RM_1H_Cautious_walk: 6164 - 6204.,
- SH_RM_1H_combat_run: 6209 - 6231.,
- SH_RM_1H_Die_knocked_backward: 6236 - 6253.,
- SH_RM_1H_Die_knocked_forward: 6258 - 6275.,
- SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305.,
- SH_RM_1H_Dodge_Jump_Left: 6310 - 6335.,
- SH_RM_1H_Dodge_Jump_Right: 6340 - 6365.,
- SH_1H_IDLE: 6370 - 6470.,