M
michel0685
Model is very clean and professional.
Game ready with all the proper rig layers. Clean bone names, Rig UI, Custom shaped bones, IK/FK and isolate rotations switches for animation.
No complaints here, well done !
Meet Sea Skuttle, the curious critter of the deep with a shell as vibrant as the ocean itself.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
Textures:
Occlusion map and Roughness map are packed in a single texture.
Rig:
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a coment.