Meshes:
Each mesh have it own maps set
2048x2048 textures .png:
PBR Maps:
EmissionUnity:
AlbedoTransparency
MetallicSmoothness
Normal
Emission
Unreal Engine 4:
Rigged for UE4 SK_Human_Base. 1 testing magic blast animation (watch Blender file or fbx/dae).