A pumpkin head halloween prop or character, optimized for realtime rendering (game) use.Pictures are from UE4 with standard scene and settings
Has a deform and blendshape rig for facial animation and squash/stretch features.Maya project file follows.
Uses Basecolor, Rougness, Emissive and Normalmap.Textures are 2k, downscaling to 1k should be Ok.