
In the project, 2 rig!.1 - dummy skeleton for ue 42 skeleton for ue 5 manny quinn skeletonAlso, for convenience, I duplicated the animations for both skeletonsalso in project 3 recruitment of unique texturesrecruitment of animation;6x attack1x block1x death5x idle3x impact1x Jump1x left_Walking1x Right_Walking1x run1x run_Jump2x Walk1x walking backRigged: (Yes)Rigged to Epic skeleton: (Yes)If rigged to the Epic skeleton, IK bones are included: (Yes)Animated: (Yes)Number of Animations: 24Animation types (24/0):Number of characters: 1Vertex counts of characters: bodi x 10972 armor x11600 sword x3375 shield x6112Number of Materials and Material Instances: 10/10Number of Textures: 30Texture Resolutions: (bodi x4096 armor x4096 sword x2048 shield x2048)