Revenant from Doom

Revenant from Doom 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No Unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
  • Figurine from the game Doom Eternal (2020).
  • New V-ray scene, with other ambiant lightening.
  • Separate figure and base

  • Revenant

  • Polygons : 287971

  • Vertex : 144349

  • Basement //

  • Polygons : 62564

  • Vertex : 31284

*Codex *: The Revenant program, a bio-weapon experiment utilizing re-animated necrotic human tissue, was believed to have been destroyed with the collapse of the UAC facility on Mars. However, the emergence of the Cultist enclaves on Earth - former UAC deviations now under Hell's direct control - have begun work on a second wave of production of the Revenant program. While much of the platform's existing weapon payload is preserved as originally designed, the cyber-neural programming has undergone modification. Patterned signals are wired to the host's frontal cortex, which in turn stimulate a state of frenzied, unrestrained bloodlust. While these signals are active, the host is incapable of thinking or feeling anything but a singular compulsion to inflict death and violence on the living.

Item rating
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Revenant from Doom
$25.00
 
Editorial No Ai License 
Revenant from Doom
$25.00
 
Editorial No Ai License 
Response 84% in 2.5h
Low-poly Modeling
UV mapping
Texturing
3D Scanning
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3D Model formats

Format limitations
  • Autodesk 3ds Max (.max)16.4 MB
  • OBJ (.obj, .mtl)26.2 MB
  • Autodesk FBX (.fbx)15.5 MB

3D Model details

  • Publish date2023-08-14
  • Model ID#4707023
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 287,971
  • Vertices 144,349
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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