Pepe character 3D model. multiple formats. Lighting set, ready to render.
The scene is suitable either for high-end renderings, animations and videogames.Easily customizable materials, colors and illumination.
Original lowpoly geometry not collapsed.
Low number of polygons and clean topology makes easy to skin and rig the character. Character is provide in T-pose
Linear workflow gamma 2.2 optimized textures
Polycount with no iterations is:
15240 Polygons15330 Vertices
3dsmax 2011 formats snd C4D, lights and render parameters set exaclty like in the preview images.Vray physical cameras
Some import formats may require textures to be reassinged. In all of them textures coordinates are preserved.
Available formats: max Vray and standard materials, 3ds, c4d, fbx, obj, dae, wrl
1 texture
Rigged version also available for download.
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