I modeled the model with zbrush, I used it for retopology , uv with blender, render with marmoset. I did the texture and baking process from subtance painter . orc: polygons :17,287, ork vertex :17,226eye: polygon:2,016, vertex:2,054clouths : polygon :1,758, vertex :1,764nail: polygon: 1,160, vertex :1,200weapon: polygon:1.772, vertex: 1,774nec: polygon:1,598, vertex: 1,622Subtance painter and marmoset available