Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds max, Maya, Cinema4d, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
The Obsidian Guardian Shield is perfect for fantasy and role-playing games, cinematic scenes, or as a unique decorative element in virtual environments. The shield's elegant design, combined with protective energies from the luminescent emerald eyes, enhances magical and mythical settings.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs.
All textures are 4096*4096 in size.
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