I modeled this character called Nabnab from the hit steam game Garten of Banban 2
This Low-Poly Model is optimized to have game-ready topology to be ported into any game engine of ones choosing
contains: color map, roughness and normal map. a very simplistic rig with simplistic weight-painting i strongly advise you have this re-rigged properly by someone who specializes in rigging and weight-painting. I've also included an .obj file along with a rigged .fbx file.
If you have any questions feel free to send me a message. Thank You.