
In the project, 2 rig!.
skeleton for ue 5 manny quinn skeleton
The model also has a customized fabric simulation
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
weapons:
4x attack
1x death
2x idle
1x impact
1x run
1x walk
1x Walk Back
1x Walk Left
1x Walk Right
monster:
3x attack
2x hit
3x idle
1x rage
1x Walk Back
1x Walk Left
1x Walk Right
1x run
1x walk
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
extra bones: unrealJaw_M, unrealweaponsR_R, unrealweaponsL_L
Animated: (Yes)
Number of Animations: 28
Animation types (28/0):
Number of characters: 1
Vertex counts of characters: bodi x9980 armor x15318 weapons x896
Number of Materials and Material Instances: 8/8
Number of Textures: 27
Texture Resolutions: (bodi x4096 armor x4096 weapons x2048)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No