Blender project with customized materials and two Rigs (UE5 Rig, and Basic Rig - see the screenshot);
Unreal Engine 5.3-5.5 project!
11 ready-made animations;
Textures: Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scattering and other;
If you need additional eye colors-see the product in my store - 16 Colors of Realistic Eye;
UE5 Technical Details:
Realistic 3d Mutant model for games or video clips.Animation. Control Rig. Easy retargeting!
Easily create your own animation or edit the finished one with Control Rig!
Full compatibility with Epic Skeleton UE5 version.
Video presentation: https://www.youtube.com/watch?v=wgu_PeT_zE0
The character was configured using Control Rig
The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).
A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s
Control Rig tutorial: https://www.youtube.com/watch?v=vhgPUnby1JY
The model contains 11 animations
attack (x3)walking (x3)idle (x2) death (x1)run (x1) jump(x1)
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
Technical Details
Eleven animations;
Control Rig;
Two shades of skin texture;
Two textures of clothes and eyes (blind eye)
Included textures in sizes 4096, and 2048;
Low Poly All - Verts 19,681; Tris 38,954;
PBR Materials;
4K Textures - Body, Clothes;
2K Textures - Eyes;
Number of Materials and Material Instances: 4 and 7
Number of Textures: 20
Texture Resolutions: (4096x4096 - Body, Clothes; 2048x2048 - Eyes)
Documentation: Important/Additional Notes: Body is cut out under the clothing.
Additional bones: https://drive.google.com/file/d/18f2v-gp6h_0Bi9zrAAK_zhVY-IjY-wWp/view?usp=sharing
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.