I modeled the model with zbrush, I used it for retopology , uv with blender, render with marmoset. I did the texture and baking process from subtance painter . Kentaur: polygons :18,488, Kentaur vertex :18685eye: polygon:1.148, vertex:1.120Fur: polygon :5.485, vertex :5.487feather: polygon: 12.347, vertex :49.388weapon: polygon:.1.320, vertex: 1.322Subtance painter and marmoset available