Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Mister Vampire Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clips in the pack as well. But animated FBX file is included.
Low polygonal character version (LOD) included.
Unity Asset included.Unreal Asset Included.
Unreal Technical Details:
Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: YesAnimated: YesLods: YesNumber of characters: 1 character blueprint, 1 skeletal meshes Vertex counts of characters: 17,014 vertexes (5,338 LOD)Number of Textures: 3 diffuse, specular (in color alpha) and normals.Texture Resolutions: 4096x4096Number of Materials and Material Instances: 1 Materials Number of Animations: 72 Animation types: 48 on place animations, and 24 animations with root motion data.Intended Platform: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: YesImportant\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand).3D MAX rigged file included
Character: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.
Rig has 63 bones.
Textures: diffuse, specular, and normals maps. TIF file format 2048x2048
Character has 72 animations.
Animation list:
- T-Pose: 0 - 0fr.
- MV_IDLE - 2 - 100fr.,
- MV_Pick_object - 101 - 141fr.,
- MV_pointing_A - 142 - 202fr.,
- MV_Shrugs - 203 - 248fr.,
- MV_Talking_A - 249 - 289fr.,
- MV_Talking_B - 290 - 440fr.,
- MV_COMBAT_mode - 445 - 495fr.,
- MV_2_Blows - 496 - 546fr.,
- MV_anger - 547 - 597fr.,
- MV_Blow_left_hand_A - 598 - 633fr.,
- MV_Blow_left_hand_B - 635 - 670fr.,
- MV_Blow_right_hand_A - 670 - 705fr.,
- MV_Blow_right_hand_B - 706 - 741fr.,
- MV_Cray - 742 - 822fr.,
- M_MV_Knocked_backward - 823 - 863fr.,
- MV_Down_back - 865 - 905fr.,
- MV_Recover_from_knocked_backward - 906 - 946fr.,
- MV_Hit_from_back - 946 - 981fr.,
- MV_Hit_from_front - 982 - 1017fr.,
- MV_Hit_from_left - 1018 - 1053fr.,
- MV_hit_from_righ - 1054 - 1089fr.,
- MV_Looking_around - 1090 - 1266fr.,
- MV_Tracking - 1267 - 1442fr.,
- M_MV_2_Blows_moving - 1443 - 1493fr.,
- M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,
- M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,
- M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,
- M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,
- M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,
- M_MV_Dodge_JumpLeft - 1664 - 1689fr.,
- M_MV_Dodge_JumpRight - 1690 - 1715fr.,
- M_MV_Jump_standing - 1716 - 1791fr.,
- M_MV_Moving_left - 1792 - 1812fr.,
- M_MV_Moving_right - 1813 - 1833fr.,
- M_MV_Turn_Left_90t - 1834 - 1859fr.,
- M_MV_Turn_Right_90t - 1860 - 1885fr.,
- MV_Dying_A - 1886 - 1951fr.,
- MV_Dying_B - 1956 - 1996fr.,
- M_MV_Die_knocked_backward - 2001 - 2018fr.,
- M_MV_Die_knocked_forward - 2023 - 2040fr.,
- M_MV_Casual_walk - 2045 - 2081fr.,
- M_MV_Cautious_walk - 2086 - 2126fr.,
- M_MV_Climbing_wall - 2131 - 2161fr.,
- M_MV_combat_run - 2166 - 2188fr.,
- M_MV_Jump_runing - 2193 - 2233fr.,
- M_MV_run - 2238 - 2260fr.,
- M_MV_Walking_back_A - 2265 - 2300fr.,
- M_MV_falling_down - 2305 - 2345fr.,
- RM_MV_2_Blows_moving - 2350 - 2400fr.,
- RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,
- RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,
- RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,
- RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,
- RM_MV_Casual_walk - 2565 - 2601fr.,
- RM_MV_Cautious_walk - 2606 - 2646fr.,
- RM_MV_Climbing_wall - 2651 - 2681fr.,
- RM_MV_combat_run - 2686 - 2708fr.,
- RM_MV_Die_knocked_backward - 2713 - 2730fr.,
- RM_MV_Die_knocked_forward - 2735 - 2752fr.,
- RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,
- RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,
- RM_MV_Dodge_JumpRight - 2817 - 2842fr.,
- RM_MV_falling_down - 2847 - 2887fr.,
- RM_MV_Jump_runing - 2892 - 2932fr.,
- RM_MV_Jump_standing - 2937 - 3012fr.,
- RM_MV_Knocked_backward - 3017 - 3057fr.,
- RM_MV_Moving_left - 3062 - 3082fr.,
- RM_MV_Moving_right - 3087 - 3107fr.,
- RM_MV_run - 3112 - 3134fr.,
- RM_MV_Turn_Left_90t - 3139 - 3164fr.,
- RM_MV_Turn_Right_90t - 3169 - 3194fr.,
- RM_MV_Walking_back_A - 3199 - 3234fr.,