MAIN
This pack includes:
The topology consists of quads and triangles and is optimized for mobile use.Objects are peaceable in character’s hands via placeholders / dummies.Characters are in T-pose.Polygon counts average 4000.
MATERIAL AND TEXTURES
Texture sizes are 2048x2048px for Characters, 1024x1024px for Objects.All textures are in .PNG format.
The same Eye material is shared between all models.
An SSS mask is available for any custom Shader with Subsurface Scattering.
Textures are packed using Unity standard packing,
AlbedoNormalMask (or Maskmap)SSSMask map channels are composed as such :
R - MetalnessG - OcclusionB - Unused A - Glossiness / Smoothness
(This packing is compatible by default with all three pipelines.)
RIGGING AND ANIMATIONS
Models are rigged with a standard humanoid bone chain compatible with Unity, Unreal, or any DCC engine.
Most character have 6 Blendshapes for facial expressions :
EyelidsEyebrows frownedEyebrows raisedRageLaughterShockAll animations are noted with their number of frames below.All the animations are set “in place”.All animations are handmade (no motion capture).Most animations are looped.
ITEMS
Placeholders/Dummy chains are placed in the character's hands.To use the animations and accessories from one character on another, you need to place this chain of dummies into the hand bone of the character. Dummy chains are also included in the FBX files of the accessories.
This package is also available in different parts :