This is a high- poly character made and rendered in Blender.
It is 1.7m tall, real world scale. Base mesh was made with a plane, extruded, scaled and placed to create the body. Most obejcts except for the hair and shoes are joined. The clothes are one object.
Corset was made using the torso of the base mesh itself by extruding, scaling and adding loops cuts. Lace and silver curves were made with curve modelling.
Dress was made from an edge loop taken from the upper hip of the base mesh. It too, was extruded and scaled appropriately. Details and swoops on the dress made by curve modelling. Gloves were made by the same process.
Shoes made with box modelling, they are simply a cube.
Hair made with a scaled cyclinder converted to a curved, duplicated and placed over and over again.
Base mesh was texture painted, all the rest have materials added to them.
Contains a shape key for blinking which can be deleted.