Link to youtube shorts: https://www.youtube.com/shorts/sR-WVkl1pvM
This is a 3D model of the fantasy creature that lurks in the caves beneath earth. The creature digest food through the unbilicar cord that is detachable from the tail. The cord is attached to the egg that stores vital products.
The model is textured with 4K tektures: Base Color, Roughness, AO, Normal and Height. There are 5 sets of textures:
Monster
Egg Holder
Egg
Gum, Teeth and nails
Eyes.Eyes come as 2K textures with two different iris colours - blue and green that can be changes with the shift of the uv map.
The model is rigged and has two animations: eating and walking tha can be checked in the provided youTube link. Unfortunatelly, it is added as a short video.The rig is complex due to number of eyes in the model. Each eye is driven by the indyvidual bone. Eyelids respond to the movement of the eye ball similarly to waht rigify provies, although it is not a rigify rig. You can close of open eyelid of the indyvidual eye independently. Eyes have shapekeys to correct movement of the eyelid while closing.Each arm have an IK rig set, therefore it is easy to manipulate the position of arms. Each finger is also set for the IK control.The movement of particular parts of the model triggers movements of other parts. For instance, the corners of the mouth moves bones at cheeks. Creature can eat with side biting and the face will proportinally deform.The mouth is an independent object with fully texterued interior. Teeth are indyvidual objects with roots. There is a great variation of types of teeth following human anatomy.
The model has a set of two animations, however it should be easy to make more for game design. In many aspects the model is similar to what can be found in Rigify addon of Blender. There are IK controlling bones and tweak bones. Eyes are controlled by the position of controller. While moving it the eye follows. It is not neccessary to animate each bone of the model separatelly.
In case of questions please message me.