Many-Eye Monster

Many-Eye Monster 3D model

Verification details of the FBX file
100% passed
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Link to youtube shorts: https://www.youtube.com/shorts/sR-WVkl1pvM

This is a 3D model of the fantasy creature that lurks in the caves beneath earth. The creature digest food through the unbilicar cord that is detachable from the tail. The cord is attached to the egg that stores vital products.

The model is textured with 4K tektures: Base Color, Roughness, AO, Normal and Height. There are 5 sets of textures:

  • Monster

  • Egg Holder

  • Egg

  • Gum, Teeth and nails

  • Eyes.Eyes come as 2K textures with two different iris colours - blue and green that can be changes with the shift of the uv map.

The model is rigged and has two animations: eating and walking tha can be checked in the provided youTube link. Unfortunatelly, it is added as a short video.The rig is complex due to number of eyes in the model. Each eye is driven by the indyvidual bone. Eyelids respond to the movement of the eye ball similarly to waht rigify provies, although it is not a rigify rig. You can close of open eyelid of the indyvidual eye independently. Eyes have shapekeys to correct movement of the eyelid while closing.Each arm have an IK rig set, therefore it is easy to manipulate the position of arms. Each finger is also set for the IK control.The movement of particular parts of the model triggers movements of other parts. For instance, the corners of the mouth moves bones at cheeks. Creature can eat with side biting and the face will proportinally deform.The mouth is an independent object with fully texterued interior. Teeth are indyvidual objects with roots. There is a great variation of types of teeth following human anatomy.

The model has a set of two animations, however it should be easy to make more for game design. In many aspects the model is similar to what can be found in Rigify addon of Blender. There are IK controlling bones and tweak bones. Eyes are controlled by the position of controller. While moving it the eye follows. It is not neccessary to animate each bone of the model separatelly.

In case of questions please message me.

Item rating
1 0
L
lostharbinger422024-06-09 21:37:32 UTC
Recommended
Great model, rigging is well done! Had to ask the author a question and they were very prompt and helpful!
Many-Eye Monster
$19.99
 
Royalty Free License 
10% for Ukraine
Many-Eye Monster
$19.99
 
Royalty Free License 
10% for Ukraine
Response 88% in 1.5h
3D Modeling
UV mapping
PBR modeling

3D Model formats

Format limitations
Native
  • Blender 4.1 (.blend)204 MBVersion: 4.1Renderer: Eevee
Exchange
  • OBJ (.obj, .mtl) (3 files)12.3 MB
  • Autodesk FBX (.fbx) (2 files)12.2 MB

3D Model details

  • Publish date2024-04-22
  • Model ID#5238154
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 89,195
  • Vertices 89,439
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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