This 3D model is intended for animation. It was created in Blender.
Body of this character uses procedural materials and textures. Eyes of the character use 2 texture maps (diffuse and bump).
Preview images were rendered with subdivision surface modifier set to level 1. Only the last image (wireframe) shows the basic wireframe and model, without subdivision surface modifier.
Vertices: 18293, Faces: 18140, Triangles: 36280