Kitsune Yuna | Game-Ready 3D model of a cute girl in a long dress. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy or dress-up game.
• Key Features
• Polycount | The Character does not have LOD system
Kitsune Yuna Faces 83422 • Tris 162246 • Verts 102526
Kitsune Yuna Faces 56854 • Tris 109110 • Verts 64288
Kitsune Yuna Faces 70368 • Tris 137608• Verts 87957
• Rig | This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.
Character’s Rig has been tested with various animations, such as:
• Blendshapes | Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Body morphs allow you to regulate breast, butt, and nail size, change hair length, and adjust the animal ear form. Knee morph targets are also included.
• Different Outfits and Modularity | The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored versions. Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. To avoid body intersection through clothes the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off. It also reduces the polycount! If you are using animations where legs are far away from each other like running animation, please use special bone dress_front and dress_back for the dress to avoid its intersection through the leg.
• Material ID Maps for
A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
• 4K Textures
• Unity project
• Unreal Engine Project
• FAQ
Need help with the model, how to contact you? Feel free to ask me any questions using the messaging system on CGTrader.
Can I create an NFT with your model or sell it as a VRchat avatar? No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.? Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Can I request customization? Are you available for commissions? Yes, you can contact me via this platform
Thank you ~