Game Ready Character KITSUNE. Low poly model can become part of your game.
File formats - fbx, textures (tga), Unreal project (v4.18+),Unity (v2019.4.28+) (project - maya2019)
_-Easy Animations retarget in Humanoid and Epic Skeleton.
-Facial expressions are included (Morph Targets, Blendshapes). APPLE BLENDSHAPES FOR LIVE LINK FACE You can use this model for face mocap (live stream) and conversation animations. LEASE NOTE THAT THERE ARE NO BLUEPRINTS!
-BlendShape - 52 pieces-
-There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, moving eyebrows.
-The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
-Basic hair textures are white so you can easily change them to any color you want._
-Polycount:
Tail: Verts - 2160, Faces - 1344, Tris - 2688. 9 Tails: Verts - 19440, Faces - 12096, Tris - 24192. Tail Hair Head: Verts - 2880, Faces - 1792, Tris - 3584. Hair Head: Verts - 33215, Faces - 20667, Tris - 41334. Ears: Verts - 27526, Faces - 9572, Tris - 10164. Katana: Verts - 761, Faces - 766, Tris - 1488. Cloth: Verts - 12927, Faces - 12220, Tris - 24204. Body, Head, Eyes: Verts - 11359, Faces - 11590, Tris - 22350. Umbrella: Verts - 473, Faces - 410, Tris - 770. - Full model: Verts - 111502, Faces - 71223, Tris - 132262. _Facial expressions are included (Morph Targets, Blendshapes).
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity,
One complete model consists of 7 materials. Hair, Face, Eyelashes, Jaw, Clothes, Body, Eyes.
Hair color can be easily changed.
It has 3 options for face painting. You can choose which one you like best.
The body has a full texture as well as a transparency map. When using custom animations, you can use transparency on the body. The model is completely modular, you can remove or add any part you want._
Tails a have bones. Also, the tail on the head has bones. For Unreal, customized bone physics. For Unity, you will have to use a script. Something like Dynamic Bone.