Inquisitor - Game Ready is a part of Dark Fantasy Medieval Collection. They come with many customization options, advanced shaders, ARKit blendshapes, UE5 Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Many different Hairstyles, 2 Clothes options: full and lingerie.
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Key Features
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Polycount | The Character does not have LOD system
Faces 15713・ Tris 30690・ Verts 17009
Inquisitor Boy in Underwear
Faces 36672・ Tris 70216・ Verts 40781
Inquisitor Girl
Faces 36965 ・ Tris 70540・ Verts 40417
Inquisitor Girl in Underwear
Faces 17732 ・ Tris 32442 ・ Verts 20022
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Rig is based on the Epic Skeleton (UE5) with additional bones
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Tested with various animations
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Blendshapes
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Different Outfits and Modularity
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Unreal Engine Project
Supported version: 4.24+
Demo render scene with blueprint included!
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Advanced materials
Physics are not included by default. It’s advisable to use KawaiiPhysics plugin for the best-looking results. Exclusively for this character in Unreal Engine 5, I've prepared a bonus ALS Community + KawaiiPhysics project, which you can request after purchase. To avoid clothes intersection, limiters are included.
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
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MatID Maps ┆ Skin, Eyes, and Outfit Parts
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4K Textures
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FAQ
Need help with the model, how to contact you?Feel free to ask me any questions using the messaging system on CGTrader!
Can I create an NFT with your model or sell it as a VRchat avatar?No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.?Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Does the advanced material work without the Shader Graph?No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Can I request customization? Are you available for commissions?Unfortunately, I am unavailable for any kind of commission.
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Thank you!
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