
A humanoid creature inspired by the creature design of the Silent Hill franchise.
This model is compleatly made with quad polygons and in the preview images they are already tessellated into tris.
The preview images are made with 2 subdevisions and with that it has a polygon count of 345.616 quads. 0 subdevisions = 21.601 Quads1 subdevision = 86.404 Quads
All in all the model is one single object and the textures are made with substance painter, containing COL, ROUG and a NRM texture in 8k resolution.
For more detailed shots with direct lighting like in the preview images the resolution of 8k textures and a subdevision of 2 would be preferable to use in animation videos. Otherwise a subdevision of 1 and 2-4k textures are sufficient.
UVs are overlapping to have more space to make the textures detailed enough but it shouldn't be visible on almost all areas.
The Zip. file contains the Blend., Fbx. and Obj. file and the rigged version is inside the blend. file and also extracted into the Fbx. files. The obj. files only have a non-rigged high and low poly verion inside them.
For any more question or problem solving, feel free to contact me.