The model, rigging is done in 3D max 2010 the shaders and lighting is done in V-ray. The model is exported to other formats just as geometry, such as .3DS, .FBX, .OBJ
Geometry:
Completely polygonal model with low poly mesh that is smoothed with level of smoothness.
Use number 1 level for working and fast behavior of the rig and use number 3 for Rendering perfect
smooth mesh like in the previews.
Rigging:
This character is rigged using a biped that way you can get some amazing controls and poses and morpher modifier. Check preview images for some interesting poses. Possibilities are endless.