
Low poly, game ready, rigged, PBR textures.
Separated modular character parts (hair, hands, head, legs, torso, parts of armor).
Full body also added + Nude body textures
Facial expressions are included (Morph Targets, Blendshapes).
Formats: fbx, ma, unitypackage, uasset
Textures TGA format.
Texture resolution:
Character:
1 Weapon:
Unity:
Rigged to Humanoid.
Extra bones included for hair. You can add physics to hair.
Number of Textures: 36
Number of Materials and Material Instances: 11
Separated character parts, Full body, Facial expressions are included.
For the Unity, I added a folder with inverted normal maps to the Textures archive.
Unreal:
Rigged to Epic skeleton. Extra bones included for hair.Before retargeting, it is recommended to adjust the position of the arms and legs to match the mannequin.
Physics is enabled: for hair. (UE4)
Number of Materials and Material Instances: 23
Number of Textures: 37
Separated character parts, Full body, Facial expressions are included.