Guard eastern warrior - 3D character for games

Guard eastern warrior - 3D character for games Low-poly 3D model

Description

Real-time game ready 3D Character in a role of Soldier, Sergeant, guard, classy fighter. Not rigged and skinned,Ideal for rpg game. Based on the Team from Earth concept art: https://www.cgtrader.com/gallery/project/eastern-warrior-concept-artPerfectly works with for Unreal engine 5 and Unreal engine 4.

Real world scale - 185 cmCustomizable character with separated meshes and textures for:

  • Head
  • Hair
  • Some clothes elements - such as gloves, bottle and pouches.

Also is available in green color:_______ linkAlso as available with additional armor:_______ linkAdd knife for free: https://www.cgtrader.com/free-3d-models/military/melee/game-ready-3d-fighting-knife-dagger

_____________________Used software __________________

Production pipeline for AAA PC/Console games:

  • High poly - Zbrush
  • Low poly, UV - Maya
  • Baking in Marmoset toolbag
  • Texturing in Substance painter
  • Hair - Maya Xgen realtime pipeline (hair cards)

Renderes:

  • HP - Keyshot
  • Texture - Marmoset

_____________________Topology - Low poly__________________

TTL 110 556 tris

  • head 20,008
  • arms 7,276
  • body vest 11,156
  • bottle+pouches 4,586
  • gloves 8,620
  • skirt & belts 10,312
  • pants 7,782
  • boots 2,686

Files:

  • .ma
  • .fbx

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

______________________UV______________________

Professional UV Layout:

  • uv's are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

________________________Textures______________________

Texture set body vest.................4096 x 4096 skirt..........................4096 x 4096 pants.........................4096 x 4096 boots.........................2048 x 2048 gloves.......................4096 x 4096 bottle+pouches.....2048 x 2048 arms...........................4096 x 4096 head...........................4096 x 4096

Each texture set has such maps:.n.ao.d.r.mSome of the textures has additions from the list below.

PBR metalness roughness:

  • normal
  • AO
  • basecolor
  • roughness
  • metallic

Additional: emissive opacity scattaring

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log file
teamfromearth
teamfromearth2023-06-06 23:53:19 UTC
Thank you for comments!
Item rating
1 0
H
hadirtedrick2023-06-06 23:51:54 UTC
Recommended
WoW! this one is very nice! Hope to see the Unreal package someday. But good work so far, very high level - model, UV, textures - everything
Guard eastern warrior - 3D character for games
$69.00
 
Royalty Free License 
Guard eastern warrior - 3D character for games
$69.00
 
Royalty Free License 
Response 79% in 12.6h
3D Modeling
Low-poly Modeling
PBR modeling
Grooming
Hire meView all Designers Models

3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (2 files)504 MBVersion: 2022
Exchange
  • Autodesk Maya (.ma, .mb) (2 files)504 MBVersion: 2022
  • Autodesk FBX (.fbx) (2 files)500 MB
  • Textures 493 MB

3D Model details

  • Publish date2023-06-06
  • Model ID#4553633
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 240,000
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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