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PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
Grim Reaper (UPDATED ver 1.2) fix all rig run on Unreal Engine with EPIC skeleton, physical cloth ready.Blender file have rig with full shape control for animation, All Rig edited by Autorig ProAttached Files:
Blender file 2.8 RIGGED for animation
Unreal Engine 4.24 project shading and rigging ready.
Fixed basic animation in Unreal Engine when run on EPIC Skeleton
Hello everyone, I fixed all rig for Unreal Engine 4 with EPIC skeleton ready, and rigging on BLender have all shape control for animation and also export to UE4. Thanks all.
L
loveless
loveless2020-03-20 00:26:38 UTC
Finaly a good looking reaper! You should make cloths as separated meshes so they can be used by UE4 clothing tool to make them physically simulated. I know that UE4 can import multiple separated meshes from single .FBX file or separated files (using same skeleton I guess). Can you give it a try?
Sanjiro77
Sanjiro772020-03-22 15:20:01 UTC
It's physically on UE4 ready. Let's check my clip.
https://youtu.be/EC3Ri7TsaY8
WBStudiosGame
WBStudiosGame2019-11-22 05:58:12 UTC
Is it compatible with the epic game skeleton? you can add animations
Sanjiro77
Sanjiro772019-11-22 15:01:34 UTC
Yes, I will add animation. Do you want to order something?
Item rating
1 0
L
loveless
loveless2020-04-12 00:25:00 UTC
Recommended
Great asset, integrated into UE4 with simulated clothing. Looks like there are some unused bones in model, however retargeting to UE4 EPIC skeleton does not work, I was trying to fix default pose but retargeted animations are deformed.