Hello!This is my goblin fantasy character that I used for my course in Unity. Please feel free and have a look at the Vimeo preview to see if it's something for you. :) If you use my mdl, please TAG ME/send me a message on instagram (jMoltkeArt), I would love to see what you come up with!
Software: Maya 2020.2
Game ready asset - works fine in Unity.
MESH:Low-poly 3D character mesh. UV-wrapped.Rigged with mixamo. Mesh is quad-based. Polycount: 5010 quads - 10020 tris (with shield and sword (podium not included)).
TEX:Textures included are:
Base Color (col): 4k, 2k & 1kRoughness (specR): 4k, 2k & 1kBump map (bump): 4k, 2k & 1k
Plug and play, it's 1 UDIM tile. :)
Base Color can be used by itself (like in preview).
RIG:Character has a modifed Mixamo rig (updated skin weights & sword/shield controls, scale constraints, ect.) with some exported baked joint animations from Mixamo.
Please note: Mixamo rig is a relatively limited rigging-option, but quick solution for a character rig. Some parts on the character does not have controls, like the hanging cloth, ect. :) If you wanna rig it well yourself - Feel free, and please let me know how it goes. Rig is only in Maya Ascii 2020.2
Rig has both FK and IK controls on both legs/both arms and an Options (S) control that toggles invisibility on geometry and joints. If you wonder why you cannot click on mesh/joints - Just change the drawing overrides from reference to normal. :)
FEEDBACK:Please let me know if you think something needs improvement. :) Enjoy my character model!
Cheers,~ jMoltkeArt