DESCRIPTION

Goblin Fighter Game Character(PBR ready)

=== Maya scene ===Character already set up with textures and materials and ready for render. Model was rendered by Arnold renderversion 5.1.0.1

Model has 3 UV Island (Body,Eyes,Teeth/ Armor/ Sword/Shield) and each of them has 4 types of textureswith 4096x4096 and 2048x2048 (For low resolution)demention included :

  • BaseColor *
  • Roughness *
  • Metalness *
  • Normal *

--- Character has 3 different poses + T pose included--- Model already rigged and skinned with Maya 2018--- Driven keys set up for fingers and foot roll--- All of joints and rigg controllers hierarchy named--- Each pieces/ texture / material properly named

Texture format: PNG

=== FBX Format ===

Character exported as FBX format 2014/2015 Rigged

=== Character mesh ===

Polys: 17320Verts : 16702

Model not intended for subdivision.

=== Real world scale ===

160 cm

Enjoy and have a nice day ;)

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frostushaer20Community member
This user is part of the CGTrader community
badass work, superb
br
brucefabioCommunity member
This user is part of the CGTrader community
Cool
ed
eduard16Community member
This user is part of the CGTrader community
круто
Galstyan
GalstyanCommunity member
This user is part of the CGTrader community
amazing work!
GalaxenOK
GalaxenOKCommunity member
This user is part of the CGTrader community
super

Goblin Fighter Free low-poly 3D model

Editorial License (no AI)
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Native file format
MA
Size: 549 MB
Renderer: Arnold | 5.1.0.1 | 2018
Exchange formats
FBX
Autodesk FBX<br />Version: 2014<br />File Size: 433 MB
MEL
Maya Mel Script | 2 files<br />File Size: 982 MB
PNG
PNG | 2 files<br />File Size: 982 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
17320 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 16702 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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