High poly goat warrior character conceptualised & created for cgtrader & yahaha challenge. 3D models are subdivided (not applied) in Blender for high resolution render. The non-subdivided scene has a total polycount of 21394 Tris & 11052 vertices. Fur / hair is created using Blender hair curves. Uses two 4k texture sets for character & props (with multiple texture maps such as diffuse, roughness, metalness, normals, displacement). Model includes teeth & tongue (not shown in render). 3D scene rendered using Blender's Cycles render engine.
Note: A basic rig is created only to pose character for render. It is still too basic & incomplete for animation use.