![Palasky](https://img-new.cgtrader.com/avatars/2908077/small_5f1dc2bd-5e13-4cd1-a6d9-269670cf801b.jpg)
The model is fully ready for use in the Unreal Engine.The model is based on Epic Skeleton.Any animation created for an epic skeleton is suitable.
Ghoul_Berserk game character is suitable for many genres. Horror Fantasy Shooter. There is the ability to change skin tone.Animation of jaw using Morph Targets is possible.
Included file formats: FBX 2014/2015. Maya scene(2018). Unreal project (4.18/4.25)
Render in Marmoset Toolbag 3.
Total Poly Count:
Verts 8510Faces 8746Tris 16876
Rigged: Yes
Scaled to Epic Skeleton: Yes
Rigged to Epic Skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations: No, just third person demo anims
Animation Types (Root Motion/In-place): No
Number of Characters: 1
Vertex Counts of Characters: 8510
Number of Materials and Material Instances: 2 Material, 2 Material Instances
Number of Textures: 6
Texture Resolutions: Normals, Albedo/Mask, Metallic/Ao/Roughness. Body (4096x4096). Eye (1024x1024)
Supported Development Platforms:
Windows: YesMac: YesDocumentation: No Link
Important/Additional Notes: No