The game model **Ghoul** is made on the basis of an epic skeleton and you can use any animations created for the epic skeleton.
Rig: Character rigged to UE4 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones - [ tail_1, tail_2, tail_3, tail_4 ].
Tail physics simulation.
Blendshapes: Eyeblink, jaw and tongue blendshapes.
Texture maps: PBR - BaseColor, Normal, ORM, MatID, Opacity.
Features:
Blendshapes / Morph Targets / Facial Expressions Realistic detailed anatomy Epic Skeleton with additional bones 3rd person character animations are included Material Instances Color change
Rigged: (Yes) ** Rigged to Epic skeleton:** (Yes)
If rigged to the Epic skeleton, IK bones are included:(Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 16 706
Number of Materials and Material Instances: 4
Number of Textures: 6
Texture Resolutions: [4096x4096]