Created in Blender 2.93This model was originally designed for direct input into VRCHAT.
It will require:
IMPORTANT NOTES:
The package has 2 scenes.
The first scene is Fundy. This is the outlined version of the avatar, affixed with dynamic bones for the ears and tail. This one is not compatible for quest variants, which is fixed in the next scene.
The second scene is Fundy Quest. This one is optimized for Quest compaitibility. It does not have an outline, and does not have dynamic bones. Everything elese is identical.
To import into VRCHAT:
Download the Fundy.unitypackage [do not import yet]
Import the 4 packages for VRCSDK3, Dynamic Bones, Muscle Animation Editor (optional), Xiexe's Unity Shaders.
Import the Fundy.unitypackage into your project.
Upload to VRCHAT using the Control Panel to Windows.
4a. (Quest) For Quest compatibility, there is 1 extra scene. Make sure to SWITCH BUILD TARGET TO ANDROID to upload.
sidenote. There are no blueprint ID's, so you will need to make your own, or upload via Windows or Android, and Unity will make one for you.
With this avatar you are allowed to:
NOT ALLOWED:
Useful Links:https://github.com/Xiexe/Xiexes-Unity-Shadershttps://vrchat.com/home/downloadhttps://assetstore.unity.com/packages/tools/animation/muscle-animation-editor-32233https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
| Hope you enjoy~ |