
Forest Creature: forest fantasy monster with several texture optionsIn the project, 2 rig!.
dummy skeleton for ue 4
skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 4 recruitment of unique textures
recruitment of animation;
Axe animation (Number of Animations x13)4x attack
1x Death
2x idle
1x Impact
1x run
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Monster animation (Number of Animations x23)1X Agreeing
1X anger
3X attack
1x Death
2X disturbance
1X hand wave
2X hit
3x idle
1x Left Walking
1x look to the side
1x rage
1x Right Walking
1x run
2x talk
1x Walk
1x Walk Back
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bones: unrealAxeR2_R, unrealAxeL_L, unrealvines_L, unrealvines1_L, unrealvines2_L, unrealvines3_L, unrealvines4_L, unrealvines_R, unrealvines1_R, unrealvines2_R, unrealvines3_R, unrealvines4_R
Animated: (Yes)
Number of Animations: 36
Animation types (36/0):
Number of characters: 1
Vertex counts of characters: 33619
Number of Materials and Material Instances: 7/7
Number of Textures: 25
Texture Resolutions: (bodi x4096 axe x2048)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No