This is a low poly model with UV mapping, realistic PBR textures in 8k resolution (Base\AO\Height\Metalness\Normal\Roughness).
The scene is assembled in autodesk Maya, high poly models are made in zbrush, maps are baked and textured in a substance painter, rendered in Arnold.
The archive contains 10 obj files, three folders with textures (Details, Ground, Hobots). Also Maya scene file in Mb format and preview of images.
Models are fully prepared for rigging and further animation. The grid topology is shown in the preview images.The plot and concept of the scene is unique, not copied from anywhere.