
Technical details
Tris 59507(nohair) 72321(with hair)
Vertices 32033(nohair) 44087(with hair)
UE4:
Material instance:
You can use standard colors and gloss, if you check the boxes in the material settings, you can change the parameters as you like. RGB masks for correcting the colors of the main materials are ready.
Cloth simulations.
BlendShapes. Facial expressions are included.
PBR textures.
Animations.
Few Blueprints for demonstration.
UNITY:
Cloth simulations
Animations
Prepare for retargeting.
Materials (Texture sets): body, head, eye, eyelash, jaw, cloth, hair, armor, hood, bow, sword, knife
Extra bones: face, jaw, tongue 1-3, r_eye, l_eye, sword_joint, back1-7, bow_joint, string, arrow_joint, knife_joint
PBR Textures Metall/Roughness
4K Textures - Normal, ORM(AO+Metallic+Roghness), Baseclor, RGB masks for unreal MI.
File formats:
Archive includes:
fbx.
animations fbx.
all textures (png. and tga. )
Unity project (v2019+)
UE4 project (v4.19+) (rigged with Epic Skeleton)