ersona of a humanoid dragon.
The model consists 5 sets of unique textures
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
animation;
1x Agreeing
2x agreement
3x anger
3x attack
1x Death
2x disturbance
3x flight_attack
2x flight_idle
2x flight_move
1x flight_move_beack
1x flight_move_left
1x flight_move_right
1x hand wave
2x hit
3x idle
1x look to the side
1x Left_Walking
1x Right_Walking
1x Walk
1x Walk_Back
1x runRigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Extra bones: unrealNeckR_R, unrealHeadR_R, unrealJawR_R, unrealNeckL_L, unrealHeadL_L, unrealJawL_L, unrealwingsR_R, unrealwingsR1_R, unrealwingsR2_R, unrealwingsR3_R, unrealwingsR4_R, unrealwingsL_L, unrealwingsL1_L, unrealwingsL2_L, unrealwingsL3_L, unrealwingsL4_L
Animated: (Yes)
Number of Animations: 31
Animation types (31/0):
Number of characters: 1
Vertex counts of characters: bodi x22749 head 2_3 x15140 wings x2470
Number of Materials and Material Instances: 10/10
Number of Textures: 34
Texture Resolutions: (bodi x4096 head x4096)
Supported Development Platforms:
Windows: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: No