![bolto](https://img-new.cgtrader.com/avatars/6374745/small_f630d537-03bd-4fb9-b6b4-3f5d9944e7f4.jpg)
In the project, 2 rig!. 1 - dummy skeleton for ue 4 2 skeleton for ue 5 manny quinn skeleton Also, for convenience, I duplicated the animations for both skeletons also in project 3 recruitment of unique textures recruitment of animation; 5x attack 4x flight attack 2x flight idle 2x flight move 1x flight move beack 1x flight move left 1x flight move right 1x Impact 3x idle 1x Left Walking 1x Right Walking 1x run 1x Walking 1x Walk_Back Rigged: (Yes) Rigged to Epic skeleton: (Yes) If rigged to the Epic skeleton, IK bones are included: (Yes) Animated: (Yes) Number of Animations: Animation types (25/0): Number of characters: 1 Vertex counts of characters: bodi & armor 17120, 1x sword 2909 Number of Materials and Material Instances: 7/7 Number of Textures: 23 Texture Resolutions: (bodi x4096, armor x4096, hair x2048)