DESCRIPTION

In the last few months, I've encountered a manga by complete accident. Manga was called <暴食妃の剣>, (Sword of Gluttony Princess), and I just fell in love with its illustrations.

This is one of its main character, Beelzebub. The demon princess.

The character was made with stylized shading and all eevee for npbr/ anime feel in mind. If you are looking for a good anime girl with horn with npbr shading, I'd say this is it. Also, clothing can be removed.

User*_ discretion is advised_*... but I know you'll do none of that you kinky bastards.

*The files include: *

  • Beelzebub and the giant mouse monster
  • Beelzebub Rig
  • IK FK switch, Facial Rig, shape key
  • The entire scene file and a sperate character file
  • Separate character file for animation/ game project
  • Hair cards and separate Particle hair

The original work was done by Nekoko and Mochiron-San

What can I say, I am a sucker for a horned babe.

FAQ:

Can use her for the game project (Unity or Unreal)

  • Sure! Just remember to bake only the active bones on the first top layer, which contains all the weight painted bones. If you need to export it to fbx, then just export the deform bonesonce you've done that,_ it may required to further delele and fix the rotations of the bones. _Also if you want to use prebaked hair sim, you can do that too as it's all part of the rig!

The character won't render!

  • Make sure you have only one gpu enabled in the system if u have multiple gpus!
  • Bake all the simulations!
  • Reduce the volumetric smaples!
  • Adjust the motion blur, or just remove it and add Vector blur node on the compositing layer to achieve similar effect. There are lots of good tutorials on youtube!

I have no idea how to use this rig...

  • refer to the last 4 images! 1 indicates where the main controllers are!
  • 2 shows where you can export the deform bones for games!
  • 3 includes where u can find the cloth sim so that you may bake her hair movement!
  • 4 shows the property bones that includes all the switches for the animator!

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
testtoshoukanjuu
testtoshoukanjuuCommunity member
This user is part of the CGTrader community
I like biology.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Demon Girl Beelzebub from Boushoku-Hi no Ken 3D model

Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND
Size: 149 MB
Renderer: Eevee | 2.90 | 2.90
Exchange formats
OBJ
OBJ<br />File Size: 149 MB
FBX
Autodesk FBX<br />File Size: 149 MB
STL
Stereolithography<br />File Size: 149 MB
DAE
Collada<br />File Size: 149 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
74268 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 85383 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat