Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Low polygonal game ready animated model of Dead Shaman in 3D MAX file.
Character is perfect for a first person or 3rd person adventure game.
Parts
.FBX, OBJ, DAE (Collada) are included.Unity Asset included.
All parts are independent objects and can be removed or hided.
Body parts 2: Body and HairArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).Weapons: Staff
Models
Character and all parts have LOD versions.Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes.
Animations
85 Animation for staff and wizard's style combat and general moves. 62 on place animations. And 23 animations with root motion data used by Unity Mecanim.
Animations with root motion have RM at the end.
Character Studio BIP files included. Rig has 74 bones.
Textures
There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.
Feathers
Original 3D MAX file with animated character (85 animation clips) included.Original 3D MAX file with animated character with preview animations. (like in youtube vidos)Original 3D MAX file with rigged character in T-pose included.FBX animated file included.3 differnt color textures for armor and 4 textures for staff.
General
- Anger: 0 - 315f.
- Crouch: 316 - 951f.
- Eating: 952 - 1552f.
- Idle_C: 1553 - 2253f.
- Laugh: 2254 - 2904f.
- LookingAround: 2905 - 3755f.
- Speaking_B: 3756 - 4256f.
- Turns_L_45: 4257 - 4302f.
- Turns_L_45_RM: 4303 - 4348f.
- Turns_L_90: 4353 - 4423f.
- Turns_L_90_RM: 4424 - 4494f.
- Turns_R_45: 4501 - 4546f.
- Turns_R_45_RM: 4547 - 4592f.
- Turns_R_90: 4597 - 4667f.
- Turns_R_90_RM: 4668 - 4738f.
- Jump_Run: 4743 - 4783f.
- Jump_Run_RM: 4784 - 4824f.
- Run_Casual: 4829 - 4859f.
- Run_Casual_RM: 4860 - 4890f.
- WalkBack_B: 4895 - 4945f.
- WalkBack_B_RM: 4946 - 4996f.
- WalkCasual_B: 5001 - 5049f.
- WalkCasual_B_RM: 5050 - 5098f.
Wizard's
- M_PutWeapon_Back: 0 - 40f.
- M_TookWeaponOut: 41 - 91f.
- M_Bully: 92 - 357f.
- M_combat_mode_B: 358 - 433f.
- M_Die_backward: 434 - 499f.
- M_Die_Forward: 504 - 569f.
- M_Die_from_Left: 574 - 629f.
- M_Die_from_Right: 634 - 689f.
- M_duck_below_swing: 694 - 729f.
- M_Evasion_B: 730 - 760f.
- M_Evasion_B_RM: 761 - 791f.
- M_Evasion_L: 796 - 836f.
- M_Evasion_L_RM: 837 - 877f.
- M_Evasion_R: 882 - 917f.
- M_Evasion_R_RM: 918 - 953f.
- M_Hit_B: 958 - 1008f.
- M_Hit_B_RM: 1009 - 1059f.
- M_Hit_F: 1064 - 1124f.
- M_Hit_F_RM: 1125 - 1185f.
- M_Hit_L: 1190 - 1270f.
- M_Hit_L_RM: 1271 - 1351f.
- M_Hit_R: 1356 - 1401f.
- M_Hit_R_RM: 1402 - 1447f.
- M_Injured_B: 1452 - 1682f.
- M_magic_light_spell: 1683 - 1733f.
- M_magic_shot_stright: 1734 - 1769f.
- M_Turn_45_L: 1770 - 1805f.
- M_Turn_45_L_RM: 1806 - 1841f.
- M_Turn_45_R: 1844 - 1879f.
- M_Turn_45_R_RM: 1880 - 1915f.
- M_Turn_90_L: 1920 - 1965f.
- M_Turn_90_L_RM: 1966 - 2011f.
- M_Turn_90_R: 2016 - 2061f.
- M_Turn_90_R_RM: 2062 - 2107f.
- M_combat_mode_A: 2112 - 2187f.
- M_Block_to: 2188 - 2203f.
- M_Block_Keep: 2204 - 2279f.
- M_Block_from: 2280 - 2290f.
- M_staff_block: 2291 - 2331f.
- M_staff_earthquake_spell: 2332 - 2377f.
- M_staff_Hit_stright_down: 2378 - 2423f.
- M_staff_swing_right: 2424 - 2469f.
- M_combat_mode_C: 2474 - 2549f.
- M_buff_spell_A: 2550 - 2600f.
- M_fire_ball_strong_spell: 2601 - 2676f.
- M_spell_Barier_start: 2677 - 2707f.
- M_spell_Barier_keep: 2708 - 2743f.
- M_spell_Barier_end: 2744 - 2764f.
- M_spell_cast_B: 2765 - 2810f.
- M_spell_cast_D: 2811 - 2856f.
- M_spell_curse: 2857 - 2927f.
- M_spell_sleep: 2928 - 2968f.
- M_speil_fast_loop: 2973 - 3008f.
- M_speil_summoning_loop: 3013 - 3048f.
- M_Move_Back: 3053 - 3074f.
- M_Move_Back_RM: 3075 - 3096f.
- M_Move_Forward: 3101 - 3122f.
- M_Move_Forward_RM: 3123 - 3144f.
- M_Move_Left: 3149 - 3175f.
- M_Move_Left_RM: 3176 - 3202f.
- M_Move_Right: 3207 - 3233f.
- M_Move_Right_RM: 3234 - 3260f.