Low polygonal game ready animated models of 5 dead warriors in 3D Max file version 2011.
Original 3D MAX files with animated character included.Original 3D MAX files with preview animations. (like in youtube vidos)Original 3D MAX files with rigged character in T-pose included
Unity assets included.
.FBXs and юDAE (Collada) files are included.
I used Character Studio 3D MAX to make animations.
Animation lists included. Also they can be found on You Tube preview page in description.
Animations with RM - contain root motion data.Textures: diffuse, specular, opacity, self-illumination and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024
Dead Archer
All parts are independent objects and can be removed or hided.Body parts 2: Body and HairArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).Weapons: Bow, knife with skabbard
Character and all parts (exept flags and skirt) have LOD versions.Model with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes.
133 Animation for long bow and knife combat and general moves. 91 on place animations. And 42 animations with root motion data used by Unity Mecanim.
Rig has 75 bones.
Dead Knight
All parts are independent objects and can be removed or hided.Body parts 2: Body and HairArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).Weapons: Long SwordCharacter and all parts (exept cloak and skirt) have LOD versions.Model with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes.
102 Animation for long sword style combat and general moves. 69 on place animations. And 33 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Shaman
All parts are independent objects and can be removed or hided.Body parts 2: Body and HairArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).Weapons: StaffCharacter and all parts have LOD versions.Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes.
85 Animation for staff and wizard's style combat and general moves. 62 on place animations. And 23 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Guard
All parts are independent objects and can be removed or hided.Body parts 2: Body and HairArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).Weapons: Shield and swordCharacter and all parts have LOD versions.Model with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. 92 Animation for mace, axe or sword combat with or without shield and general moves. 64 on place animations. And 28 animations with root motion data used by Unity Mecanim.
Rig has 74 bones.
Dead Walker
Body parts: Body and HairWeapons: AxeCharacter have LOD version.Model with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes.
82 Animation for axe or sword combat and general moves. 54 on place animations. And 28 animations with root motion data.
Rig has 74 bones.