Cyclops Troll
|Model|
Character created in 3ds Max 2020. Mesh sculpted and retopologized into Editable Poly Object with TurboSmooth Modifier. Low frequency detail applied with Displacement Modifier for easy use in any render engine. High frequency details applied with Redshift Mesh modifier. Mostly done with Quad Polygons.
|Texture|
Textures are 4k for the body and 2K for the clothing. Includes: Diffuse Map, Glossiness Map, Normal Map and Displacement Maps.
|Render|
Materials and lighting created with Redshift Render. 3ds Max file has lights and render setup settings.
|Rig|
Includes a basic rig. Rigged with 3ds Max Character Studio Biped and skinned with Skin Modifier. The rig controls all the parts of body. Custom Spline rig created for the rope belt.
|Formats|
3ds Max 2020 file for Redshift 3d 2.6.41. FBX file with skinned mesh and hair guides but no hair modifier. OBJ and Alembic files of static model without hair.
*All images created with Redshift. Original Concept idea by Ben Henry (Roundeye)
@jebcg