
Robinson17
Great work....
Made using ZSphere of zbrush ,single subtool is composed of multiple solid elements such as head, body, eye mask, wire mesh, etc. The body part is directly put into pose through Zsphere. It is not based on TPose, and can only be regarded as a modeling sculpture, not a game character model. no UV,no material and Tex.but only Simply do some polypaint on the model.In addition, the output provides downloads in various general formats after surface reduction. Zbursh's Decimation master used for polygon amount reduction, the polygon amount behind the reduction is 372508
You can get more information from the preview pic.If any question please write to me.