Cut Off Zombie Hand

Cut Off Zombie Hand Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Cut Off Zombie Hand

  • Model's scale: 20 cm in length.
  • Already basic rigged and has animations like the preview video.
  • 1 UDIM non-overlapping UV mapping.
  • Texture maps resolution: 4096x4096 (include Substance Painter file for exporting other resolutions and modifying detail).
  • Adjustable skin color tone.
  • Polycount: 14535 poly quad mesh (Zbrush file attached).
  • Suitable for both raytracing render and real-time render.
  • The demo animation video render by Eevee realtime render engine and images rendered by Cycles raytracing render engine (Blender 3.2).
  • If my product not as good as you expected, please send me a message for feedback so I can give you a warranty and improve the quality of the store.
Gazit
Gazit 2022-12-14 09:29:03 UTC
Good job, nice model
Item rating
1 0
Cut Off Zombie Hand
$18.00
 
Royalty Free License 
Cut Off Zombie Hand
$18.00
 
Royalty Free License 
Available in these collections
Response 88% in 0.7h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders
Post Production
Animating
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3D Model formats

Format limitations
  • USDZ (.usdz) (3 files)187 MB
  • Autodesk FBX (.fbx) (2 files)124 MB
  • fbm (.fbm)62.2 MB
  • OBJ (.obj, .mtl)61.6 MB
  • Blender 3.3 (.blend)63.1 MB
  • Substance Painter 7.1.1 (.spp, .sbsar, .spsm)480 MBVersion: 7.1.1Renderer: Iray

3D Model details

  • Publish date2022-12-08
  • Model ID#4155731
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 14,535
  • Vertices 14,572
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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