Monster mushroom character variant for the game, there are 2 skeletons for ue4 and ue5 in the projectIn the project, 2 rig!.1 - dummy skeleton for ue 42 skeleton for ue 5 manny quinn skeletonAlso, for convenience, I duplicated the animations for both skeletonsalso in project 3 recruitment of unique texturesrecruitment of animation;3x attack1x Death1x hit5x idle1x Left Walking1x rage1x Right Walking3x run3x Walking1x Walk_Back2x TransitionRigged: (Yes)Rigged to Epic skeleton: (Yes)If rigged to the Epic skeleton, IK bones are included: (Yes)Animated: (Yes)Number of Animations: 22Animation types (22/22):Vertex counts of characters: 9515Number of Materials and Material Instances: 3/3Number of Textures: 10Texture Resolutions: (bodi x4096)Supported Development Platforms:Windows: (Yes)Documentation: Link (or a description of where users can find) the documentationImportant/Additional Notes: No