Candy Girl
Full Body Rig, FK/IK Controls, Spline IK Spine (Squash & Stretch), Drivers, Face Rig/Shape Keys, Corrective Shape Keys, Game Ready Model.
There are no B-Bones in the armature. You can transfer the squash & stretch animation on the spine directly to the game engine without a problem.
Face rig contains the jaw and eye bones. (Eyes have shape keys as well for controlling!) You can use shape keys for facial expressions by animating the driver bones. (Properties in the head bone in pose mode!)
There are corrective shape keys on the joints controlled by drivers. They are working automatically so you shouldn't have to do any extra work there.
FK>IK switches and some extra properties are located in the CTRL.COG.001 bone. (Center of gravity bone around the hips!)
I've tested the model in Unity and VRM.
Shape Keys
https://www.artstation.com/barankorkmaz