This is a model of an elven wizard of the forest. Polycount is before triangulation of clothes after it is 76152 in total. The amount of polygons before any subdivision and triangulation applied: body - 13058; hair - 12666; eyes - 1020; outfit in total - 23575; dress with a diadem - 8763; sleeves - 10420; shoes - 4090; staff - 12054; magic orb - 20808. Note - magic orb is just to create some magic effects and should be replaced by particle systems in a game engine! All pieces of clothes are removable! The model has been rigged via biped in 3ds max and has all basic animations: walking, sheathing the staff in/out, attack 1, attack 2, attack 3 jumping and running to implement in game engines. There are also some morph targets or shape keys to make some basic facial animation. Hopefully you'll find a good use of her.